Talking about NCN...
I'd just like to mention that people often requested IP information for connections. Of course that info can be retrieved from logs in a way, but would be more convenient to have it documented and accessible anytime. IP address can fit into 4 bytes, but as there isn't spare 4 bytes, that would require changing insim version... IP information would arrive only in case it's a server insim.
*I absolutely have no needs for that info, just wanned to mention.
Having info about users settings (Speed display) mph or km/h would be more interesting IMO and even easier to implement (both for Scawen and insim developers). It require only one bit that we certainly can find. Flags and Admin seem to be using only one bit out of whole byte. That info should be sent only to server insims IMO, in case of local insim only for local connection.
Of course Language just like Speed display can change while user is online, what should we do in that case? Just ignore or introduce a special packet for handling that ...
I'd just like to mention that people often requested IP information for connections. Of course that info can be retrieved from logs in a way, but would be more convenient to have it documented and accessible anytime. IP address can fit into 4 bytes, but as there isn't spare 4 bytes, that would require changing insim version... IP information would arrive only in case it's a server insim.
*I absolutely have no needs for that info, just wanned to mention.
Having info about users settings (Speed display) mph or km/h would be more interesting IMO and even easier to implement (both for Scawen and insim developers). It require only one bit that we certainly can find. Flags and Admin seem to be using only one bit out of whole byte. That info should be sent only to server insims IMO, in case of local insim only for local connection.
Of course Language just like Speed display can change while user is online, what should we do in that case? Just ignore or introduce a special packet for handling that ...