As some of you might know, DriveClub was released today.
It's a PS4 exclusive racing game that tries to be midway between arcade and sim. It has caused quite a fuzz, as it doesn't support the Logitech or Fanatec racing wheels, but then, that might also be due to Sony's unwillingness to support those periferals. Which irks me, as I use the G25 myself for years now. But we digress...
So here's my verdict after a few singleplayer races:
Grahically, it's awesome. While it doesn't reach ProjectCars level of gloss and polish, it's still beautiful. And it drives reasonably well with the controller, because it isn't a sim. Physicswise it reminds me of the NFS Shift series, but without the strange slippyness of the wheels. So, it's fun to drive.
The AI is rubbish, but then, which racing AI isn't? The only problem I have with them being basically mobile roadblocks is that colliding with them deducts from your points, which in turn determine your level, and thus the access to cars. Even when they bump you. Also, as you might have guessed by the former statement: leveling system. And it has two layers: you and your club.
Also, the points system, and a harsh penalty system that slows you down, actually reward clean racing and punish cutting corners, which, as soon as multiplayer works, will hopefully lead to fun MP racing.
And as I mentioned it earlier (and also, it's in the name!) It has a strong MP/Social focus, with Clubs of 6 players competing against other players being the core part of the game. thus I have created an invite only club named "Live for Speed". If you wanna join, just drop me your PSN name and I'll invite you. I plan on racing rather casually, but still, I might kick idle racers if there's demand for a slot (at least, if the club is full at that point).
Also, you can contact me directly via PSN, where I'm known as ColeusRattus (surprisingly).
It's a PS4 exclusive racing game that tries to be midway between arcade and sim. It has caused quite a fuzz, as it doesn't support the Logitech or Fanatec racing wheels, but then, that might also be due to Sony's unwillingness to support those periferals. Which irks me, as I use the G25 myself for years now. But we digress...
So here's my verdict after a few singleplayer races:
Grahically, it's awesome. While it doesn't reach ProjectCars level of gloss and polish, it's still beautiful. And it drives reasonably well with the controller, because it isn't a sim. Physicswise it reminds me of the NFS Shift series, but without the strange slippyness of the wheels. So, it's fun to drive.
The AI is rubbish, but then, which racing AI isn't? The only problem I have with them being basically mobile roadblocks is that colliding with them deducts from your points, which in turn determine your level, and thus the access to cars. Even when they bump you. Also, as you might have guessed by the former statement: leveling system. And it has two layers: you and your club.
Also, the points system, and a harsh penalty system that slows you down, actually reward clean racing and punish cutting corners, which, as soon as multiplayer works, will hopefully lead to fun MP racing.
And as I mentioned it earlier (and also, it's in the name!) It has a strong MP/Social focus, with Clubs of 6 players competing against other players being the core part of the game. thus I have created an invite only club named "Live for Speed". If you wanna join, just drop me your PSN name and I'll invite you. I plan on racing rather casually, but still, I might kick idle racers if there's demand for a slot (at least, if the club is full at that point).
Also, you can contact me directly via PSN, where I'm known as ColeusRattus (surprisingly).