The online racing simulator


Interview with Marco from the media event. It's in italian though. If you watch carefully you can spot some interesting stuff.

Rough translation, copied from the forum:

0:46 KUNOS Simulazioni has its headquarters inside the Vallelunga autodrome, what are the advantages of this solution?
Marco: The main advantages are that you can do R&D in a very massive way, relying also on the fact that our presence here lets us to keep in touch not only with the car manifacturers but also with the main characters of the motorsport world, not only the pilots but also race engineers that often are more useful in our job because by cooperating with them we get to know exactly how the cars react on the racetrack, the performance, what kind of setup is being used and these factors allows us to create a better experience also in the physics and technical sector, you know... at high level

1:40 You mentioned some new modes and also career mode, when are they coming?
Marco: Starting from the last question: career mode will come in the 1.0RC of the game, which will come soon. It will let you to participate in a series of event, starting from the slower cars to finally reach the more intresting ones, the championships with the GTs. Speaking about the new modes: we have planned for the next year the relase of more contents, not only DLCs but additional free contents, new special events, a more predetermined career and a bunch of options that will not be in the v1.0 but will come later with free updates like extending the pitstop feature from a MP-only feature to SP too. Speaking of career mode we will have a series of events that will give a "family feeling" like the Gran Turismo series, to reach and make the game more enjoyable for the casual gamers and there will be a lot of special events available for your selection allowing a more customisable career instead of a fully predetermined one where you can take and choose different paths

3:10 What can you say about the future of Assetto Corsa? Will we receive updates of the damage model?
Marco: Speaking of the damage model the version that will come out soon will include full damage simulation both aestetical and mechanical, and damages will be toggleable, there will be different kind of damages: not only to suspension, engine and gearbox relating to the drivestyle or the collisions that may happen but also there will be damages related to what the driver does: this means that there might be punctures if you get too rough on the kerbs, especially with road cars that aren't meant for that.
This will give very realistic experience to the players

4:03 Assetto Corsa is an indie, what are the main challanges of this approach?
Marco: When the publishers started to look at us, we received a lot of proposals and they're still coming.
What we are doing with Assetto, especially with the PC version is continuing on the line that we've set in the beginning. The Early Access program from Steam has gone incredibily well, far exceeding our expectations and this has given us a lot of earnings. So we decided to continue our original path by reinvesting a good amount of our revenues in the acquisition of new licenses, new contents and expanding the team from the inital six to fifteen people, fifteen very good elements and crucial to the development of the game.
Our idea is to continue, maybe even while collaborating with the big companies, to pursue our initial goals by keeping our indipendence especially in the game design and what strategies to apply, by continuosely delivering to our customers, our fans what they expect.
although in a street car the chance of a puncture would be less than a car with a race tyre on..
It is good to hear that the game is doing well economically. One could say that the economical non-success of nkpro was the thing that broke it. Hopefully one of those 15 persons communicates to the non-italian speaking audiences where the game is going...
Quote from Hyperactive :Hopefully one of those 15 persons communicates to the non-italian speaking audiences where the game is going...

They're not active on Twitter either. One dev said they've been working day and night in the last weeks so they're quite busy (also had for prepare to the media event). I guess the next update is going to be a big one.
Hello AC followers,
important updates and news about Assetto Corsa 1.0 incoming next week. Thanks for your patience and passion, stay tuned.
https://www.facebook.com/Assetto.Corsa

Kinda worried, kinda happy...
"We blew all of your euros on driving supercars last week, so we have no money with which to continue development. There is no 1.0."
Quote from NotAnIllusion :"We blew all of your euros on driving supercars last week, so we have no money with which to continue development. There is no 1.0."

Your avatar and post fit perfectly.
unexpected ^^
so, Laferrari is coming (a good point ... by thinking a bit more, I have trouble to stay on the road with the 458 ... omg, poor walls), but what should we understand from the picture of the Nords ?
Quote from Flotch :but what should we understand from the picture of the Nords ?

RSR Nürburg and AC are partners. They gave the devs cars to test, collect data from, etc when they were scanning the nords. They just shared RSR's post to promote their driving days. Simple as that.
so no speculation then ^^

Footage of spa and the laferrari. Also some footage of the gt2 458 in the end. Apparently the sounds are not ready yet (no car sounds, just music) or maybe the laferrari comes with the fmod..?
I like that Ferrari at the end.
http://www.racedepartment.com/threads/experience-the-assetto-corsa-press-event.94161/

Some infos about 1.0 and later coming content. Apparently trento bondone will be in 1.0. Tbh I never really cared about that track. Also if you look at here:
https://www.lfs.net/forum/post/1870901#post1870901
where I listed a lot of cars not yet in ac there are still lots of cars in that list that are not mentioned in that article (one of the rufs, supra, celica, ae-86, GT-86 GT4, Toyota TS040 HYBRID)

Apparently zandvoort is coming to ac but not in 1.0. Same with Silverstone historical 60s and Monza 1962.

New cars in 1.0 look like to be
Alfa Romeo Giulietta Quadrifoglio Verde
Ferrari 458 GT2
La ferrari
Mercedes AMG SLS GT3

Sadly the nissan gtr is coming after 1.0 so that probably means awd support is coming later as well. From modding pov this means we won't be seeing stuff like rally cars any soon . Same with solid rear axle support. There are tons of interesting cars with that kind of horse carriage rear suspension that would make nice addition to ac...
Solid rear axle is just LSD with very high preload.

Active diffs and asymmetric center couplers are simply impossible without proper native support in code.
Quote from Hyperactive :I did not mean stiff diff. I mean solid rear axle which directly connects the rear tires... You know, like this: http://www.mrtruck.net/09ram1500.htm

Oops. You mean beam axle. Got confused with welded/no diff.
https://www.facebook.com/Assetto.Corsa

long post:
Spoiler - click to reveal

Dear Assetto Corsa fans

We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus SDK2!
We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.

First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
Grazie!

Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.

Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.

Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.

Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.
Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa.

Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible.
Again, thank you for the great support!

"Assetto Corsa Release Candidate will be published in the following days."
reading currently
edit : excellent news !
Interesting touch including the Cobra, if only they had the same helpful attitude towards the rest of the Modding forum, maybe that will come once the 1.0 is out.
All those tools are nice, but proper documentation is missing, or scattered about the forum.
I'll be there and I promise not to practise.

As for gt cars the gt2 beemer is really rare car online whereas the gt3s are everywhere. Maybe it would be more special with the gt2 instead?
Deal, I actually looked at it for the last car but then noticed that times are really close and just used the GT3, will switch that to GT2
Quote from ACCAkut :Interesting touch including the Cobra, if only they had the same helpful attitude towards the rest of the Modding forum, maybe that will come once the 1.0 is out.
All those tools are nice, but proper documentation is missing, or scattered about the forum.

I think they haven't released proper modding documentation because is Alpha/Beta it's subject to change, so they left it with an example car and answering some questions. Aris has been very helpful to a lot of people, and I think better documentation will come with (or shortly after) 1.0.

Kunos Simulazioni - Assetto Corsa
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