Guys, I am having a problem (found a partial solution here in previous page) about missing/using native d3dx9_43.dll and correct loading of JPEG textures. Yes, I am using wine-1.7.29 (Compholio).
$ env WINEPREFIX="${HOME}/.wine" /usr/bin/wine C:\\\\Games\\\\LFS\\\\LFS.exe
fixme:winediag:start_process Wine-Compholio is a Wine testing version containing experimental patches.
fixme:winediag:start_process Please don't report bugs at winehq.org and use our issue tracker instead:
fixme:winediag:start_process https://github.com/compholio/wine-compholio/issues
fixme:d3d:resource_check_usage Unhandled usage flags 0x10.
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
^[ err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler3DAssemble flags 1
...
err:d3d_surface:surface_load_location Surface 0x22db9b0 does not have any up to date location.
err:d3d_surface:surface_invalidate_location Surface 0x22db9b0 does not have any up to date location.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler3DAssemble flags 1
I think I should attach some pictures to be more clear.
Any help would be appreciated. Thank you!
PS: glxinfo |grep direct
direct rendering: Yes
PS2: 0.6G is more affected by this "bug".
$ env WINEPREFIX="${HOME}/.wine" /usr/bin/wine C:\\\\Games\\\\LFS\\\\LFS.exe
fixme:winediag:start_process Wine-Compholio is a Wine testing version containing experimental patches.
fixme:winediag:start_process Please don't report bugs at winehq.org and use our issue tracker instead:
fixme:winediag:start_process https://github.com/compholio/wine-compholio/issues
fixme:d3d:resource_check_usage Unhandled usage flags 0x10.
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
^[ err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler3DAssemble flags 1
...
err:d3d_surface:surface_load_location Surface 0x22db9b0 does not have any up to date location.
err:d3d_surface:surface_invalidate_location Surface 0x22db9b0 does not have any up to date location.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler3DAssemble flags 1
I think I should attach some pictures to be more clear.
Any help would be appreciated. Thank you!
PS: glxinfo |grep direct
direct rendering: Yes
PS2: 0.6G is more affected by this "bug".