The forces that act on the chassis build up with time. Similarly the flexing of the chassis builds up. In reality it doesn't do that in a linear way, because the chassis partly acts like a spring. A simplification that comes to mind is to assume a linear relation.
I didn't say that this simplification will yield all results that proper spring simulation would. My point is rather: How much would we miss if we would use this simplification?
The main results of bending would all be there. A different effect, loss of mechanical grip due to chassis oscilation, wouldn't. But the chassis oscilates at up to 50 Hz. That is above the framerate of many people.
That's where my question arises: How much would this simplification miss? How big is the influence of the oscilation around the static point?
That's the point that is beyond my knowledge and the main point why I created this thread.
Vain
I didn't say that this simplification will yield all results that proper spring simulation would. My point is rather: How much would we miss if we would use this simplification?
The main results of bending would all be there. A different effect, loss of mechanical grip due to chassis oscilation, wouldn't. But the chassis oscilates at up to 50 Hz. That is above the framerate of many people.
That's where my question arises: How much would this simplification miss? How big is the influence of the oscilation around the static point?
That's the point that is beyond my knowledge and the main point why I created this thread.
Vain