Hello
I have found some problems in my insim, using InSim.NET. I actually don't know if these are simple problems, but i don't know how to fix them
Anyway .. those problems are:
1) Sometimes whenever someone spectates/pits, the methods which are supposed to take place for that users happen for another. What i mean is, when (for example) i pit, someone else loses his trip bonus, and sometimes i lose my trip bonus. I've checked the code but didn't find anything that would do that!!
2) In the CompCar, and after getting the MCI updates, the Node stays Zero and doesn't change while the other values like Speed, Coords, Direction, ... get new values whenever the MCI packet is updated. Why does the Node stays Zero??
3) Sometimes i get a bug in the Send method from the InSim class, which is ThrowIfNotConnected().
Is the solution for it using an event Insim.Disconnected?
Thank you so much
I have found some problems in my insim, using InSim.NET. I actually don't know if these are simple problems, but i don't know how to fix them
Anyway .. those problems are:
1) Sometimes whenever someone spectates/pits, the methods which are supposed to take place for that users happen for another. What i mean is, when (for example) i pit, someone else loses his trip bonus, and sometimes i lose my trip bonus. I've checked the code but didn't find anything that would do that!!
2) In the CompCar, and after getting the MCI updates, the Node stays Zero and doesn't change while the other values like Speed, Coords, Direction, ... get new values whenever the MCI packet is updated. Why does the Node stays Zero??
3) Sometimes i get a bug in the Send method from the InSim class, which is ThrowIfNotConnected().
Is the solution for it using an event Insim.Disconnected?
Thank you so much