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BHP & Torque of cars???
(17 posts, started )
BHP & Torque of cars???
Hi,

Could any please provide me with a list of cars, there BHP and Torque, and thier max output @ certain RPM??


Also, the power bands ie 5000 rpm - 7000 rpm will axcel faster than 1000 - 3000


Cheers,
This information is all in Live for Speed itself. Just load up the car you want to see the details for and click the first tab while in the pits (the Info tab). It has vehicle weight, horsepower, torque, etc. This information is also on liveforspeed.net under the Cars & Tracks section.
#3 - tpa
Didn't I just say that?
It's just way easier to click on a link than to think for yourself.
Quote from AndroidXP :It's just way easier to click on a link than to think for yourself.

Unfortunately, I think you're right. Give a man a fish and all that...
#7 - tpa
Quote from Cue-Ball :Didn't I just say that?

Whoops, didn't read that far

Still waiting for your clutch and shifter movie, btw
Quote from tpa :Whoops, didn't read that far

Still waiting for your clutch and shifter movie, btw

I don't know if I'm going to bother doing that until LFS supports a clutch properly. Right now the car doesn't shift until you push in the clutch, no matter when you try to shift gears. Also, if you don't push the clutch in all the way the car won't shift. There's basically very little feedback from the car to tell you if you're clutching properly or not. I thought about mounting a button clutch on the floor in the normal clutch position. But, while that would enhance the realism a little bit, the basic problems of how LFS handles the clutch would still be there.
were off topic i know, but.

i've found that as long as you're lifting you don't have to clutch quite as much , maybee 65-75%.

the more you match the revs, the less clutch you need to use (it's all dependent on input shaft speed verses layshaft speed) up until you're not using it at all and fully matching the revs. seems this flatshifting business is not as efficient as you'd think
The thing that really bothers me is that you can't really predict if the car will shift or not 100% of the time. This leads to missed shifts or late shifts which throws off my corner line or, worse yet, puts me in the gravel. For instance, say I'm coming into the corner, downshifting from 3rd into 2nd. I push in the clutch (but maybe I don't put it all the way in), blip the throttle, and shift down. When I let the clutch out I find that it never actually shifted after all which means I have to push the clutch back in again but consciously NOT touch the shifter. If I touch the shifter it will double-downshift. If I don't blip the throttle on the second try the revs won't match and the rear tires break loose.

It's all rather a large pain. I wish LFS would make a gear grinding noise if you try to shift without the clutch far enough depressed, then discard your shift attempt. The way that it sort of auto-shifts as soon as it detects the clutch go in just blows. I also hate that you can't stall the car because it auto-clutches for you when you come to a stop.

Proper clutch support is the #1 thing I'd like to see added to LFS.

Hopefully nobody will mind that we're TOTALLY off-topic now.
Quote from Cue-Ball :I don't know if I'm going to bother doing that until LFS supports a clutch properly. Right now the car doesn't shift until you push in the clutch, no matter when you try to shift gears. Also, if you don't push the clutch in all the way the car won't shift. There's basically very little feedback from the car to tell you if you're clutching properly or not. I thought about mounting a button clutch on the floor in the normal clutch position. But, while that would enhance the realism a little bit, the basic problems of how LFS handles the clutch would still be there.

you dont have to push the clutch all the way. shifting isnt hard at all. i probably only miss shift 2 or 3 times every day on average.
Quote from Gabkicks :you dont have to push the clutch all the way. shifting isnt hard at all. i probably only miss shift 2 or 3 times every day on average.

I tried using an analog clutch and ended up missing 2-3 shifts per RACE. Even if I pushed the clutch in 95% of the way it seemed to not like to accept the shift unless it was pushed in all the way. It was probably because I was shifting extremely fast, but still. If I can shift that fast in my stock road car, I should be able to do so in a GTR car with straight cut gears and a racing clutch. Like I said above, even if I had to push it in all the way I still don't like the way it handles mis-shifts. There's no noise or any other indication that you've missed the shift until you let out the clutch and realize you're in the same gear you were just in. In a real car if you mis-shift you know it right away. If you don't push the clutch in far enough, you'll grind the gears. If you let the clutch out too soon you'll grind the gears or hear/feel it pop out of gear. These are things that LFS doesn't model.

When you're going 120mph and on the ragged edge of traction you really need these kinds of feedback.
something is wrong with your hardware, software, or technique then. i shift faster than autoclutch.
Quote from Gabkicks :something is wrong with your hardware, software, or technique then. i shift faster than autoclutch.

I can shift faster with manual clutch than auto clutch as well. But that doesn't change the fact that a missed shift in LFS can be disasterous because there's no feedback that you've missed until it's too late.

My hardware works fine for everything else and i'm running the same software (LFS and Wingman software) as everyone else, so I don't think it's that. And I think my technique is just fine since it works plenty well in real life.
thanks a lot guys
#16 - tpa
Cue-Ball,

I am not but if I recall corretly there's a tool called dxtweak or so, that lets you adjust axis on your controller in many ways.
With this tool you should be able to make LFS think that you are pressing the clutch fully, when you are actually only pressing it 60% or so.
Don't know if that brings up others problems, but it might be worth a shot.


Found it

dxTweak
Thanks for the link tpa, but I'm not going to bother. Even with that tweak running it wouldn't fix the core problem which is that the clutch and mis-shifts aren't modeled properly. Plus, hooking up a clutch pedal requires me to have two wheels plugged in and running which is a big pain.

For now I'll stick to auto-clutch. I hate being lazy and using a driving aid, but it seems to work better than the alternatives. I may try using a button clutch later if I can find a cheap USB joystick to cannibalize. Barring that, I'll wait until the clutch modeling in LFS is better, then I'll buy or make a good pedal set and dump the stock DFP pedals.

BHP & Torque of cars???
(17 posts, started )
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