Since LFS moved to DX9, I wondered, what level of quality can be achieved at the current 3d low poly content if potential of shading will be used at maximum power.
So I decided to do a little experiment.
I completely re-did most of RaceAbout textures according to modern standarts and rendered it in Unity Engine with my PBR shaders.
I purposely didn't touch geometry, and left all sharp edges and bugs of 3d model to show all mistakes of current models.
Here's some screenshots and a link to Web Player (45MB).
May not work properly on intel integrated GPUs
https://faf42552090c8fb619b8a6 ... 1JUMEloaWs/RaceAbout.html
So I decided to do a little experiment.
I completely re-did most of RaceAbout textures according to modern standarts and rendered it in Unity Engine with my PBR shaders.
I purposely didn't touch geometry, and left all sharp edges and bugs of 3d model to show all mistakes of current models.
Here's some screenshots and a link to Web Player (45MB).
May not work properly on intel integrated GPUs
https://faf42552090c8fb619b8a6 ... 1JUMEloaWs/RaceAbout.html