The online racing simulator
same lap time.
(14 posts, started )
same lap time.
We have raced on last Saturday by UF1000.

Attached image is race result.
5th and 6th finished at same total time.
However, 6th had finished in the replay image ahead of 5th.
How did judgement in this case? illepall

Race mpr: http://whrt.web.infoseek.co.jp/uf1c/uf1club3_race.zip
Attached images
01080.jpg
06072301002100.jpg
06072301002101.jpg
06072301002102.jpg
#2 - filur
Logically, one packet reached the server first, got a final result established first, and thus ended up over the next finisher as times are identical. The fact that one car is a tiny bit ahead of the other in the screenshot doesn't really mean anything since the finishing times are the same. Since position updates covers only a few percent of physics cycles, the fact that one car is slightly ahead can be an ever so slight "mistake" by the prediction engine, whilst not actually affecting the "real" time of finishing.

So, my guess is you finished at the exact same time, and network latency decided the final positions.
Quote from filur :So, my guess is you finished at the exact same time, and network latency decided the final positions.

Sounds good to me. Although perhaps in such situations the user with the fastest laptime could be chosen automagically? Not that it would change the result in this case.
#4 - jtr99
Can't really help on the original question, but are you sure the precise finish line is where you imply it to be with those screenshots? I always assumed it was down the middle of the chequered paint pattern, not at one end.

Of course I'm sure the relative positions of the two cars wouldn't have changed much over that 50cm distance or whatever it is; I was just wondering.
Quote from filur :Logically, one packet reached the server first, got a final result established first, and thus ended up over the next finisher as times are identical. The fact that one car is a tiny bit ahead of the other in the screenshot doesn't really mean anything since the finishing times are the same. Since position updates covers only a few percent of physics cycles, the fact that one car is slightly ahead can be an ever so slight "mistake" by the prediction engine, whilst not actually affecting the "real" time of finishing.

So, my guess is you finished at the exact same time, and network latency decided the final positions.

Maybe 5th is nearer than 6th in the network.

Quote from jtr99 :Can't really help on the original question, but are you sure the precise finish line is where you imply it to be with those screenshots? I always assumed it was down the middle of the chequered paint pattern, not at one end.

Of course I'm sure the relative positions of the two cars wouldn't have changed much over that 50cm distance or whatever it is; I was just wondering.

here is movie.
http://58.158.161.236/~whrt/cg ... &file=./upfile/52.wmv
http://58.158.161.236/~whrt/cg ... &file=./upfile/41.avi
#6 - filur
Quote from highbridge :.. movie.

The race movie was great!

(41.avi)
#8 - Jakg
those vids are great!
#9 - jtr99
You guys! Great in the sense that Andy Warhol made great films or what?

To the original poster -- very close finish indeed. As I said, I don't know the answer to the problem, but is there anyone out there who knows exactly what bit of the chequered pattern counts as the finish line in LFS?

Possibly only Scavier know for sure. Guess we could do some low speed experiments to see exactly when a race finish is registered as you drive across the line.
New movie.
Hi all,
this is actually not a bug.
The result is combination of prediction engine(probably server using only 3packets config)and internet latency.I guess there is nothing which can be done here.
Would be interesting to see how saw your opponent his position in the finish.Maybe it was the other way.

Maybe we could have lap times in 00:00.xxx format instead of current 00:00.xx format.Dunno if this is possible.
I just got a bit curios and downloaded 41.avi, but now I have to have all the movies - they are just incredible :jawdrop::bowdown:
Quote from DEVIL 007 :Hi all,
this is actually not a bug.
The result is combination of prediction engine(probably server using only 3packets config)and internet latency.I guess there is nothing which can be done here.
Would be interesting to see how saw your opponent his position in the finish.Maybe it was the other way.

Maybe we could have lap times in 00:00.xxx format instead of current 00:00.xx format.Dunno if this is possible.

Yeah, I think so.
It will have to support 1/1000sec of resolution lap time.
But it will be possible on LFS???

same lap time.
(14 posts, started )
FGED GREDG RDFGDR GSFDG