Seeing that the autocross system had just got new features (not just bug fixes), could we also get the slab object equivalent that has gravel texture and behaves like gravel when driven on?
Some like LFS-Trackmania, some LFS-Minecraft. Why not LFS-RBR?
An occasional frame rate loss has been reported by several people. For some reason apparently the CPU is randomly switching to power saving mode. I don't know of any way to avoid that, but I believe you can avoid it with your settings.
Well for me it only happens in 3 places (on the westhill international) and it's probably not cpu power saving mode, i have always everything on 100%. (even with turned off cpu termal throttling in bios).
Basically if people have good or average pc 100fps+ and on that 3 places of the track which i've posted before in my previous post they have drops to around 60-70fps and they don't think its bad because they still have 60-70fps which is still very comfortable to play.
But if someone have older pc (or poor gpu like mine) then it drops from my average 30-40fps which i have (and that's fps its quite okay for most track) to even 15-20fps at those places which is not so good then. For me (and my poor integrated gpu) those places of the track are:
1. entry of the last corner at westhill international (drops from 40-60fps to 20-25)
In the middle of the corner somehow its going back to 40-60fps.
2. exit of the last corner at westhill international (when exiting from last turn and looking at main straight) again drops to 20-25fps.
Well in the main straight from pit entry to the first corner again somehow its back to 30-40fps which is ok for me.
3. First turn at the westhill international here it sometimes drops to even 15fps or less if more cars is in the race (but when driving alone it drops to like 15-20fps)
I think that might be a thing that in those places there is much things or objects to render maybe, and it needs to render them now and sometimes (mainly at first turn) game freezes a little (0.1s-0.5s). As sayed before, without that 3 places where fps hugely drops rest of the track is great and there is no fps drops and the rest of the track at my poor integrated gpu is around 30-40fps and sometimes even goes to around 80fps .
Oh and almost forget, with lower resolution track textures (it quite helps) game not freezes (at least not when driving alone) but that fps drops still not gone away and it didn't fixed my problem with fps drops.
happen the same with me. i put all settings low performance and fps drop in specific places. so i make a test, i convert all dds files to 128x128 for better performance(unlucky). fps drop always for me and all players but people with good computer dont cry about..
My texture memory usage with low performance:
Before convert - 81.6mb
After convert - 23.0mb
problem is not textures, is the new system i guess.
That happens sometimes if you're on a route that has clipping for the route you're actually on. I've found it happen a few times when jumping off a bridge onto the main track.
Thank you Eric, Scawen, Victor. Your work, our pleasure!
ps all this talk of loops makes me think we could use a function to group objects, move them as a group and do save and load.
Yup, that would be useful. But if the layout files are comprehensible, maybe "we" could hack up an external layout editor with that kind of capability. I admit I haven't checked the wiki so maybe something already exists. It's also possible that Scawen wouldn't want such a thing to exist?