Reducing the texture resolution doesn't help increase my framerate either. Here are some FPS stats from a 1 lap capture of a 29 car grid at WE2, looking from the car around 5th place, cockpit view.
High res textures: Avg: 51.383 - Min: 35 - Max: 79
Low res textures: Avg: 51.930 - Min: 38 - Max: 78
53 FPS at the start, down to 32 FPS in the first corner.
In SHIFT + U mode, I've got 30 FPS when the whole the track is visible, switching to low res textures makes no difference.
In single player, one car on track, I get 90 FPS at the start and 56 in the first corner, then again about 90 going into T2, 130 in T3.
The FPS loss is likely due to more objects being drawn at different places. But my CPU/GPU are quite old (AMD Athlon II X3 455, ATI Radeon HD 5770), so I partially blame my system for that
And a note, I personally like higher res textures, because of the ability to get that bit closer to the objects without losing the quality. It just gives it a more realistic feel for me, a good sign of quality too. I agree that when you're racing, you hardly notice them. But it's nice to have them there for other purposes like screenshots/videos or other cases when your car might end up close to something and the texture still looks good.
But that is just me – it's individual. Some people love them, some people find them useless – that's why the low res texture per-track option is a good idea to implement.
High res textures: Avg: 51.383 - Min: 35 - Max: 79
Low res textures: Avg: 51.930 - Min: 38 - Max: 78
53 FPS at the start, down to 32 FPS in the first corner.
In SHIFT + U mode, I've got 30 FPS when the whole the track is visible, switching to low res textures makes no difference.
In single player, one car on track, I get 90 FPS at the start and 56 in the first corner, then again about 90 going into T2, 130 in T3.
The FPS loss is likely due to more objects being drawn at different places. But my CPU/GPU are quite old (AMD Athlon II X3 455, ATI Radeon HD 5770), so I partially blame my system for that
And a note, I personally like higher res textures, because of the ability to get that bit closer to the objects without losing the quality. It just gives it a more realistic feel for me, a good sign of quality too. I agree that when you're racing, you hardly notice them. But it's nice to have them there for other purposes like screenshots/videos or other cases when your car might end up close to something and the texture still looks good.
But that is just me – it's individual. Some people love them, some people find them useless – that's why the low res texture per-track option is a good idea to implement.