Not exactly the most helpful comment, Texpelt88. Without an explanation to accompany your opinion, it just comes off as disrespectful and argumentative. Two things that are strongly discouraged on this forum.
Paint is ok for certain jobs, but it needs to be used in a very specific way, and trying to do things with it that it is not designed for will end in poor results, such as the scaling of logos, as you an see above.
Xmatis98: If you want to improve your skinning, try a program like GIMP, or Photoshop (which you can trial free for a month before you don't buy it ) You'll see better results instantly, i guarantee
I made skin tutorial on this thread if you interest, not much but easy to follow. i collect the bodykit, decal, and light you needs in that thread. hope its helpful.
So... Uhmm.. I am really trying to master any kind of visual program and this is the outcome of an app on my smartphone... the skin itself is quite bad but it looks good once it's on the car ingame (:
Not nessecary.
Good skin does not have to be complex.
For example look at https://www.lfs.net/forum/post/1889592#post1889592 :
It is three colored stripes, rest is white. Plus number and some logos.
(it has those bodykit details & shading but would look okay even without)
1) Proper graphics software.
The biggest advantage of other programs over paint is that one can use layers.
In MSpaint if you have painted over the template then it is covered, forever.
With layers you can use put the skin-template on its own layer so it will always be visible in foreground. (at end make the template-layer invisible)
I like Inkscape because it is easy to edit things afterwards. Want to make a line thinner? Impossible in MSpaint.
With vector graphics it is just few clicks.
Keiichi "Drift King" Tsuchiya's 86. One is with the new updated AE86 green tinted carbon hood and one with the regular old black carbon hood. Lights by TaDy