prescription glasses; my eyesight sucks.
Well, another interesting note I will add is really really good force feedback.
On Raceroom, at Laguna Seca, I felt more bumps than I have in any other game, not to mention it affected the steering like it should too. So that certainly helps gain some muscle memory on braking points as well.
As far as Gs go.. not much you can do, but steering feedback certainly helps.
I mean, remember back when when you had a wheel with no FF?
And then try to go back to that now? It'd be really really awkward, and you'd probably be quite slow and have to concentrate quite hard on hearing how the car is reacting.
I just think, all of the small details that make a sim more realistic, allows you to react more properly.
The further you distance yourself and mind from reality, the more it becomes a "game" of action, vs reaction.
Well, another interesting note I will add is really really good force feedback.
On Raceroom, at Laguna Seca, I felt more bumps than I have in any other game, not to mention it affected the steering like it should too. So that certainly helps gain some muscle memory on braking points as well.
As far as Gs go.. not much you can do, but steering feedback certainly helps.
I mean, remember back when when you had a wheel with no FF?
And then try to go back to that now? It'd be really really awkward, and you'd probably be quite slow and have to concentrate quite hard on hearing how the car is reacting.
I just think, all of the small details that make a sim more realistic, allows you to react more properly.
The further you distance yourself and mind from reality, the more it becomes a "game" of action, vs reaction.