I think there is no possibility to set a proper fresnel effect with the old spherical projection, though your reflection look very fine but it reflect too much at every point of view without any respect to the sun/specular position, but its the system limitation so we can't do much about that.
On the other hand we have the new reflection system, I am not sure if it has the same spherical projection but only with sky and some high objects and fresnel effect, I dont know why scawen keep with this type of projection because it make the fresnel useless with the black thing around the edge of the car, plus no near the horizon object reflected which is sad but understandable since scawen said he won't do more because of game performance .
Maybe nacim can take a look at the shaders code and see if there is a possibility to make it into somthing near horizontal projection, like someone did with the old reflection shader.
On the other hand we have the new reflection system, I am not sure if it has the same spherical projection but only with sky and some high objects and fresnel effect, I dont know why scawen keep with this type of projection because it make the fresnel useless with the black thing around the edge of the car, plus no near the horizon object reflected which is sad but understandable since scawen said he won't do more because of game performance .
Maybe nacim can take a look at the shaders code and see if there is a possibility to make it into somthing near horizontal projection, like someone did with the old reflection shader.