Car rendering is broken with 0.6F2. The problem is fixable by putting D3DCompiler_43.dll into LFS directory. It seems that as of 0.6F2 it's necessary to use native versions of both "d3dx9_43.dll" and "D3DCompiler_43.dll". I haven't run a benchmark yet but there seems to be some performance gain even on WINE. This is valid for an nVidia card with the latest proprietary drivers, YMMV.
Sidenote: WINE reports
once while LFS runs. This means that this function is not actually implemented, it just returns immediately with a successful result so whatever it should do is not done.
Sidenote: WINE reports
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
once while LFS runs. This means that this function is not actually implemented, it just returns immediately with a successful result so whatever it should do is not done.