Because I have done more and more insane layout complexes, I already ran out with two issues, but this one is more "critical".
Autocross objects, Maximum 1800:
Yeah, the amount of this is pretty good, but as my imagination goes wild, I ran all the time out of ready to the max. Addictic objects to create fun layouts needs lots of objects, but this isn't big deal. Sure if possible, why not to increase even more. ( Yeah, sounds ridiculous, it was just increased by 1000! but so are the options as well! )
Z-Factor, highest possible object to add: 60
Now this is critical one, yeah, now you will think: "Why the heck I would need to increase this value if it has nothing to do with the tracks itself? You should try newest westhill etc etc etc..."
Now let me explain: Sure, they new Westhill is awesome and brilliant one, but some of you haven't thought that you can actually have WAY MUCH MORE than updated track environment. As doing "supercomplex" layouts, well it is I like to do layouts, which people can actually race, or do any other fun. I tried to make a track where you can drive upsidedown BF1 and to race a lap upsidedown. Why?
Because the virtual alcoholic is not same as real one mate!
Kidding, in real, once again, imagination and fun. Why only to be restricted racing on tarmac, if you can do it on air? Sure it isn't the thing like "This is related to be as realistic as possible". Or you would say "They does not do like this in real life and neither should be in LFS." So yeah, in cruise servers you can do the same in real life? Go to shopping to buy a car by shouting a command in the text chat in the middle of grass related on track area like nothing? "Oh I just bought new car from the westhill", there is no westhill in real life as well, not that one what it is on LFS, so sadffdsfadsfdsaffasdffasdfv IDC.
Yeah, the Z factor is too small, it should be on 100.00 as max to create more smoother things, as slabs are too rough to make things called loop ( Loops exists in real life and they do drive that with cars... ) Or, make a curved slabs to make things smoother. I bet the first option is easier what I have read and thought on the things. It quickly needs to increase the factor when placing object on another object, and making it smooth, it needs larger height. I have done 3 very good loops, and the best one is 59.25 units as high, still a bit too bumpy. Again, it is because only 6 degrees is possible to use as smallest unit difference, if somehow could make it smaller, or anything what could met in these suggested cirumstances, is absolutely welcome. But at least Z to 100.00 units.
Maximum checkpoints: 3
Nothing much to explain, this should be more than 3, at least 4. But then buttons will be a problem, hotkeys. Simply pressing 1 and the list of checkpoints will pop-up to select, cool.
Maybe I am exploiting things too much, but if it is about improving LFS as well as developing it meanwhile, I give a shot!
This is all what I have experienced. I am not waiting anything new to be added, unless an inspiration is born. Good things always come with an inspiration, the other thing is will they gone in bad.
Back to editing layouts --->
EDIT: Oh, and one more thing, which is also critical. Add possibility to have an instareset during race ( unless this is possible in cruise mode? But what if no cruise but actual racing, or "racing")
Causing yellow flag or would cause or collision - cannot reset. Instareset would do things more enjoyable. This has been noticed in server while having racing with AI's and no sense. No logic, just drive, ( lol )
No, it is not possible to have instareset while having cruise on
Autocross objects, Maximum 1800:
Yeah, the amount of this is pretty good, but as my imagination goes wild, I ran all the time out of ready to the max. Addictic objects to create fun layouts needs lots of objects, but this isn't big deal. Sure if possible, why not to increase even more. ( Yeah, sounds ridiculous, it was just increased by 1000! but so are the options as well! )
Z-Factor, highest possible object to add: 60
Now this is critical one, yeah, now you will think: "Why the heck I would need to increase this value if it has nothing to do with the tracks itself? You should try newest westhill etc etc etc..."
Now let me explain: Sure, they new Westhill is awesome and brilliant one, but some of you haven't thought that you can actually have WAY MUCH MORE than updated track environment. As doing "supercomplex" layouts, well it is I like to do layouts, which people can actually race, or do any other fun. I tried to make a track where you can drive upsidedown BF1 and to race a lap upsidedown. Why?
Because the virtual alcoholic is not same as real one mate!
Kidding, in real, once again, imagination and fun. Why only to be restricted racing on tarmac, if you can do it on air? Sure it isn't the thing like "This is related to be as realistic as possible". Or you would say "They does not do like this in real life and neither should be in LFS." So yeah, in cruise servers you can do the same in real life? Go to shopping to buy a car by shouting a command in the text chat in the middle of grass related on track area like nothing? "Oh I just bought new car from the westhill", there is no westhill in real life as well, not that one what it is on LFS, so sadffdsfadsfdsaffasdffasdfv IDC.
Yeah, the Z factor is too small, it should be on 100.00 as max to create more smoother things, as slabs are too rough to make things called loop ( Loops exists in real life and they do drive that with cars... ) Or, make a curved slabs to make things smoother. I bet the first option is easier what I have read and thought on the things. It quickly needs to increase the factor when placing object on another object, and making it smooth, it needs larger height. I have done 3 very good loops, and the best one is 59.25 units as high, still a bit too bumpy. Again, it is because only 6 degrees is possible to use as smallest unit difference, if somehow could make it smaller, or anything what could met in these suggested cirumstances, is absolutely welcome. But at least Z to 100.00 units.
Maximum checkpoints: 3
Nothing much to explain, this should be more than 3, at least 4. But then buttons will be a problem, hotkeys. Simply pressing 1 and the list of checkpoints will pop-up to select, cool.
Maybe I am exploiting things too much, but if it is about improving LFS as well as developing it meanwhile, I give a shot!
This is all what I have experienced. I am not waiting anything new to be added, unless an inspiration is born. Good things always come with an inspiration, the other thing is will they gone in bad.
Back to editing layouts --->
EDIT: Oh, and one more thing, which is also critical. Add possibility to have an instareset during race ( unless this is possible in cruise mode? But what if no cruise but actual racing, or "racing")
Causing yellow flag or would cause or collision - cannot reset. Instareset would do things more enjoyable. This has been noticed in server while having racing with AI's and no sense. No logic, just drive, ( lol )
No, it is not possible to have instareset while having cruise on