I'll go for FXO/RB4/XRT limo versions with 2liter NA engines ~200hp or ~280 (BTCC) or 2,5 v6/b6/r6 ~250hp comparable to TBO.
That is all I want if we argue about cars.
Easy to rebuild, no need to put much work on them.
A 00's 2WD saloon (either FWD or RWD) would be great . Not picky about engines, though it'd be cool to see diesel power and realistic auto 'boxes in-game.
Failing that, it'd be nice to see body and engine variants on existing in-game cars.
Because that would require licensing from the tracks, which can get pretty pricey, I'd imagine. Not to mention it'd most likely take ages to perfect. Considering we've been waiting long enough for S3, and getting a single track and nothing else for it (for now), it simply wouldn't make sense from a business point of view.
I'd love to see an old 70's style racing car from the old British saloon car championship or even an old 70's Nascar. That'd be cool. Or just have a stripped out race car. That's equally be as cool!
There was a time back when my father was racing in Formula Vee, all you needed to comply with the regulations was the engine and running gear to a certain spec. Bodywork was left up to the owner of the car, and as time went on, and ideas around aerodynamics developed (and pieces needed replacing because oops), each car developed its own distinct look.
What I'm proposing isn't so much a new car, but varying bodywork for a few of the existing cars. Small variations that would still fit within the existing collision boxes and that have no real effect on performance, but would add a nice visual variation to the grid when used in different combinations.
Done subtly, they wouldn't interfere with most existing skins, or add any extra pieces that need accounting for - with the exception of air-foils maybe.
The image attached is from the 2015 NZ Honda cup season - this is a great little entry-level series, with lots of variation in models and years. There's at least one civic from every 3-door model they've produced in that field somewhere...
XFO (or something)
-XFG chassis
-1.6 or 1.8L engine with ~170hp
-Semi slicks
-Adjustable rebound
-Limited slip diff
Essentially an N/A XF to compete in the TBO class
XF Coupe Option
An option similar to the open roof option on the UF1 which would allow for a coupe back on the XFG, XFO and XFR.
- Heavier
+ Generates less aero drag
Has a longer wheelbase
Applicable to all variations of XF
XRD or XR6
- XRT chassis
- 2.5-3.0L Turbocharged I6
- Over 300 horsepowers
- A competator to the FZ5
- Another popular car for drifters
The second and the third are a good idea, even the XR6, with a RB26 to simulate a R32
But I don't see the utility of a more powerful XFG, we have the XFR atm
I think that it can be good to do a XRGti, a SR20DET in it, 170 or 180 hp, a sort of pre-XRT to learn to control a much powerful XR
(like that, all the skins of R32-240SX will have an utility )