Currently we hace "Restricted area" (that kicks to spectator) and "Route checker" (that gives you a penalty).
I'd like to have something called "Controlled area" (yellow color), that sends an InSim packet, so the InSim applications can deal on its own with corner cutting and detect cars in special positions.
I'm aware of IS_MCI packet, but as this packet is server sided you have to deal with lag, packet per second update rate and all those nasty things. Having a simple native packet would be much better to server administrators.
Packet structure:
- PLID
- Circle id/number (just as route checker have an index, to know what corner threw the packet).
- Car speed
I'd like to have something called "Controlled area" (yellow color), that sends an InSim packet, so the InSim applications can deal on its own with corner cutting and detect cars in special positions.
I'm aware of IS_MCI packet, but as this packet is server sided you have to deal with lag, packet per second update rate and all those nasty things. Having a simple native packet would be much better to server administrators.
Packet structure:
- PLID
- Circle id/number (just as route checker have an index, to know what corner threw the packet).
- Car speed