I think he probably wants to use the AIs as parked cars for cruise servers, or just dummy cars. (?)
struct IS_UCO // User Control Object
{
byte Size; // 28
byte Type; // ISP_UCO
byte ReqI; // 0
byte PLID; // player's unique id
byte UCOFlags;
byte Sp1;
byte Sp2;
byte Sp3;
unsigned Time; // hundredths of a second since start (as in SMALL_RTP)
CarContOBJ C;
/*
byte Direction; // car's motion if Speed > 0 : 0 = world y direction, 128 = 180 deg
byte Heading; // direction of forward axis : 0 = world y direction, 128 = 180 deg
byte Speed; // m/s
byte Sp3;
short X; // position (1 metre = 16)
short Y; // position (1 metre = 16)
*/
ObjectInfo Info; // Index 252 : InSim checkpoint / Index 253 : InSim circle
/*
short X;
short Y;
byte Zbyte;
byte Flags;
byte Index;
byte Heading;
*/
}
// UCOFlags byte
#define UCO_WRONG_WAY 1 // set when going through a checkpoint in the wrong direction
#define UCO_DEPART 2 // not set when entering a circle - set when leaving a circle