If you ever did a more complex skins, with elements that went around certain edges, you know the problem. You fiddle around for ages to get the transition from one UV-patch to the next one as seamless as possible, with more or less satisfying results. Especially with the different stretch-factors for certain UV-patches this can be a pain in the ass.
When i used the LFS-Skin Viewer i always wished there would be a feature, where you just projecting a texture onto the 3D-model of the car and get back a corresponding skin. The difficulty lies within the transformation from the frontal-mapping of the projection into the UV-Mapping of the 3D Model. With the help of Cinema 4D and Bodypaint i was able to do this transformation:
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With this technique the possibilities for complex skins with logos, pictures, etc. are huge. Especially for open wheelers with all those edges at the rear. My example is just a fast and sloppy one but i think its still impressive
Here the result, i know the render isn't the best, but i wanted a fast result. If you playing CS GO the theme should be familiar
Original Src
Render:
Skin
I still work on the quality of the reversed UV-Texture. Its still a bit blocky and you need quite big pixel sizes to get a good result since there is a certain loss when transforming into the UV. But on the plus side, you dont need to mind the stretching. You just put on you texture as you would like to see it on the car and the rest goes automatically
When i used the LFS-Skin Viewer i always wished there would be a feature, where you just projecting a texture onto the 3D-model of the car and get back a corresponding skin. The difficulty lies within the transformation from the frontal-mapping of the projection into the UV-Mapping of the 3D Model. With the help of Cinema 4D and Bodypaint i was able to do this transformation:
+
=
With this technique the possibilities for complex skins with logos, pictures, etc. are huge. Especially for open wheelers with all those edges at the rear. My example is just a fast and sloppy one but i think its still impressive
Here the result, i know the render isn't the best, but i wanted a fast result. If you playing CS GO the theme should be familiar
Original Src
Render:
Skin
I still work on the quality of the reversed UV-Texture. Its still a bit blocky and you need quite big pixel sizes to get a good result since there is a certain loss when transforming into the UV. But on the plus side, you dont need to mind the stretching. You just put on you texture as you would like to see it on the car and the rest goes automatically