The online racing simulator
Test Patch 0.6P2 (now P9)
(262 posts, closed, started )
Notice that there is also little bug with translation. Im Spanish user , and mirrors text need to be update


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Well, about translations... Slovak translation manager didnt answer my text messages. If no one else is willing to manage that translation, I will... if I get a permission from you, Scawen Smile

I dont have many laps online because I mainly drive singleplayer.
Test Patch 0.6P7 is now available: https://www.lfs.net/forum/thread/89703

Changes from 0.6P6 to 0.6P7 :

Mirrors :

Mirror adjustment and other view settings change with driver side
Reduced mirror up/down adjustment range to 20 degrees each way

Graphics :

Car shadow is now drawn when you are in an internal view

Fixes :

Mirror views could become corrupted when the car was damaged
Extreme adjustment of one mirror could corrupt other mirror views
Added checks to avoid a crash in LFS after a graphics driver error

Misc :

More translation updates - thank you translators
Quote from Scawen :
Mirror adjustment and other view settings change with driver side

Thumbs up
The screenshots...
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Shadow with interior view really helps with immersion, now barrel rolls feels more realistic than ever Big grin
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Quote from Scawen :Car shadow is now drawn when you are in an internal view

Thanks for this! In my opinion, it adds a lot to the immersion when racing in sunset, when the Sun is low. Drove some laps in FOX around RO ISSC Long and the way my car's shadow is moving on the ground is awesome, well done Scawen! I also tried to find my car's shadow in my mirrors, too, but I couldn't. If the shadows in mirrors aren't a thing yet, I think it would be great to have them, too (for non-VR users, the new mirrors are the best part of this update, anyways, but I don't know if it's possible to develop in three days time, as you expected to release the full patch this weekend Confused ).
Quote from MandulAA :I also tried to find my car's shadow in my mirrors, too, but I couldn't.

Thanks, fixed this now.
Quote from Bigbob1993 :Well, about translations... Slovak translation manager didnt answer my text messages.

I found the translation was updated, hopefully it looks good in P7.
Quote from Scawen :I found the translation was updated, hopefully it looks good in P7.

What about french translations ? Actual translators aren't responsive enough for patch releases, please add me as a translator so I can do it myself.
Test Patch P8, hopefully the final test patch before the full version...
https://www.lfs.net/forum/thread/89703

Changes from 0.6P7 to 0.6P8 :

Mirrors :

Increased resolution of mirror texture
Accurate view frustum for object culling in mirrors
Increased virtual mirror width from 0.3 to 0.333

Graphics :

Improved lighting on tyres and drivers - noticeable in dark places
Smoothed downward ambient lighting colour to avoid flickering

Misc :

New text command /horn X to set horn type (X = 1 to 5)

Fixes :

Your own car's shadow was not visible in the mirrors
Nice update Scawen! Thumbs up

I think I got a bug report: Manufacturer logo looks wrong, even with default shaders.




EDIT: Could you also do this fix for layout lines ? (see screenshots) Smile
Spoiler - click to reveal


Attached images
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Awesome changes, new mirror resolution looks great now.
Cool changes!
How about increasing dashboard resolution? Tilt
Whenever I unassign a button for control (e.g. left view), it stays like that until LFS restart. After start LFS again it is reset to previous value.
Maybe you could hide these two options for cars that have no rear-view mirror?

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Quote from Scawen :I found the translation was updated, hopefully it looks good in P7.

Yes, awesome! Thumbs up
OK, thanks for the feedback.
Another test patch was needed : 0.6P9
https://www.lfs.net/forum/thread/89703

Changes from 0.6P8 to 0.6P9 :

Mirrors :

Mirror offset sliders only shown if a car has an interior mirror

Graphics :

Improved detection of nearby objects that should be shadowed

Fixes :

Unassigned controls regained default key or button on restart
Nice updates.

May I ask for some more Ax objects? I can't explain why, but we're always short on objects, even on the smallest tracks Wink
What about 4k? Would it be a burden? I never understood where the limitation is actually coming from.
This is still true.
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Backing what chucknorris said, really wish we could have an increased limit of objects.
Quote from aanrus :This is still true.

Is the problem that you can adjust the mirrors to extreme unusable values and...?
We need mirror mode "ALL" Smile
Quote from PeterN :Is the problem that you can adjust the mirrors to extreme unusable values and...?

YES, it is necessary to limit the settings of these mirrors.
This thread is closed

Test Patch 0.6P2 (now P9)
(262 posts, closed, started )
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