The online racing simulator
Runs fine here...and butter smooth! Thank you!
#827 - SGM
Am I the only one who can't get it to work?
Flight Simulator X works with OR DK2, Space Engine works, etc. but not LFS.
Here's what happens on my screen:
http://puu.sh/rebo5/271af5f3c9.jpg
Maybe start by using the latest LFS version (aka. 0.6Q)?
It might depend on which Oculus runtime you are using.

To use the new runtimes from Oculus (1.3 or later) you need a later version of Live for Speed, e.g. the current one LFS 0.6Q.

If you are using the very old Oculus runtime (runtime 0.8) that is still possible in the most recent versions of Live for Speed.
See this thread: https://www.lfs.net/forum/thread/89572
#830 - SGM
Quote from Scawen :It might depend on which Oculus runtime you are using.

To use the new runtimes from Oculus (1.3 or later) you need a later version of Live for Speed, e.g. the current one LFS 0.6Q.

If you are using the very old Oculus runtime (runtime 0.8) that is still possible in the most recent versions of Live for Speed.
See this thread: https://www.lfs.net/forum/thread/89572

I installed the latest version, also downloaded that DLL and added it, now it says "Could not initialise Oculus Rift library".

I bet next time (after trying another fix) it will say something like "Could not initialize, just because." Big grin

EDIT:
I give up, it's not working and that's it.
I'll uninstall 1.3 and reinstall 0.8 for Oculus so I can continue playing FSX and Space Engine.
LFS by default uses the 1.3 or later Oculus runtimes (of course).

If you use Oculus 0.8 runtime then you need that DLL.

It really does work!
#832 - SGM
Quote from Scawen :LFS by default uses the 1.3 or later Oculus runtimes (of course).

If you use Oculus 0.8 runtime then you need that DLL.

It really does work!

I tried both, and it doesn't work with either setup. Frown
0.8 says "could not initialise OR headset" and 1.3 says "could not initialise OR library".
This thread is closed

TEST PATCH 0.6F12 (Rift DK2)
(832 posts, closed, started )
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