I've recreated the Grand Tour 'EbolaDrome' track for LFS, as close to 1:1 scale as I could, considering there's no real details anywhere, and measuring small distances on Google maps is difficult.
Layout is the 'unexploded bomb' version, where double chicane added, leading to 'old ladies house'.
Due to limitation in LFS autocross size (both autox areas are far too small for this layout), I've had to build the track layout in the air - so this is another skytrack. The track length is approx 2.375 metres / 1.48 miles long.
Also, due to lack of autocross objects (currently 1,800), large parts of the track have nothing at sides to stop you falling off. This has unintended consequence that means that you have to be more exact in your driving to get round some of the turns - no bad thing in my view, as a lot of drivers use barriers as bumpers to help to get round corners quickly. Does mean that getting a clean lap will be very frustrating!
Certain corners that are likely to be targets for 'cutting' have been sown with autocross 'restricted area' circles, so best to stay within track white lines - especially at start, where there's a left kink. There are also 'route checker' circles placed around track to make sure you drive correct route.
I've made a video of a standing start lap in a RB4 - driven slowly as I kept falling off the track when trying to video me driving fast ...
Overhead shot of track layout HERE
Start/Finish line HERE
Not straight / Your name here corners HERE
This layout will be loaded onto one of my Sin'rs servers once I get my lapper InSim working with the layout.
Layout is the 'unexploded bomb' version, where double chicane added, leading to 'old ladies house'.
Due to limitation in LFS autocross size (both autox areas are far too small for this layout), I've had to build the track layout in the air - so this is another skytrack. The track length is approx 2.375 metres / 1.48 miles long.
Also, due to lack of autocross objects (currently 1,800), large parts of the track have nothing at sides to stop you falling off. This has unintended consequence that means that you have to be more exact in your driving to get round some of the turns - no bad thing in my view, as a lot of drivers use barriers as bumpers to help to get round corners quickly. Does mean that getting a clean lap will be very frustrating!
Certain corners that are likely to be targets for 'cutting' have been sown with autocross 'restricted area' circles, so best to stay within track white lines - especially at start, where there's a left kink. There are also 'route checker' circles placed around track to make sure you drive correct route.
I've made a video of a standing start lap in a RB4 - driven slowly as I kept falling off the track when trying to video me driving fast ...
Overhead shot of track layout HERE
Start/Finish line HERE
Not straight / Your name here corners HERE
This layout will be loaded onto one of my Sin'rs servers once I get my lapper InSim working with the layout.