Hello,
is it so that the main server to which all players connect when trying to play online races is a single point of failure? When it is offline, no one can connect any online play?
If that is so, maybe programmers can think about the way to remove single point of failure and allow distributed server.
The torrent can be used to serve web content (webtorrent.io), ipfs (www.ipfs.io) can be used to create decentralized distributed file system accessible via http. What about implementing this so we have nice uptime and no worries about server being shut down one day.
Thank you
is it so that the main server to which all players connect when trying to play online races is a single point of failure? When it is offline, no one can connect any online play?
If that is so, maybe programmers can think about the way to remove single point of failure and allow distributed server.
The torrent can be used to serve web content (webtorrent.io), ipfs (www.ipfs.io) can be used to create decentralized distributed file system accessible via http. What about implementing this so we have nice uptime and no worries about server being shut down one day.
Thank you