i don't know why all surface was not turn on collision.
Founded how change start position (coordinates/not layout), grid (1,2,3 row and how many cars in each row possible and so on)
p.s. not for publish only for information what can do with track
You must be GPU limited, and don't forget that LFS is really well optimised and can run on a potato.
Nice! I like your new way to use your free time, it would be very nice if you could create wld modification or add the possibility to import new objects to the in game editor, since we don't have a proper track editor for now.
That was the case with VOB too before, but since track edition hasn't been done for real before, I guess Scawen skipped this check.
In the beginning found and understand that means some points - it's looks like vertexes
After that found where vertexes used - generate polyline.
Few minutes after
As far as i know they not modify track's vertex/face/edge. Or maybe not. Change texture of track not so hard. Need only change ID texture (ONLY) and type of surface will be changed automatic (coz in texture definition present type of surface)
I'm at this moment examine it. This is not track. Was replaced last object to other HUGE object (with texture and collision like concrete). And racer move on it. Looks like lifehack. No more.
Nice! I'm really impatient to see a mesh displayed in 3DS Max instead of splines, and to see additions to the actual mesh instead of just moving existing vertices.
I was thinking what Blackwood would like to be if having elevation from highest to lowest changed to opposite? ( Lowest elevation changed to highest, and so on... )