Hello!
So,I was experimenting with Speedhacks and I realise that if you use them,they will modify your "Engine damage" valute.
By using LFS LAZY you can see it.
Engine damage works on principe : If you damage your engine (by over-reving car) valute goes up in postive (from 0,01 to 100%).
When using hacks that valute goes negative. So,If you put like 1.5 , engine damage will go to -50%.
Let me get to my point. It would be nice if there is like checker that constantly checks string of numbers wich are connected to Engine Damage.
Proof: http://i.imgur.com/IQuQFDW.jpg
(and dont mind this account,I forgot password on my main one (rip))
So,I was experimenting with Speedhacks and I realise that if you use them,they will modify your "Engine damage" valute.
By using LFS LAZY you can see it.
Engine damage works on principe : If you damage your engine (by over-reving car) valute goes up in postive (from 0,01 to 100%).
When using hacks that valute goes negative. So,If you put like 1.5 , engine damage will go to -50%.
Let me get to my point. It would be nice if there is like checker that constantly checks string of numbers wich are connected to Engine Damage.
Proof: http://i.imgur.com/IQuQFDW.jpg
(and dont mind this account,I forgot password on my main one (rip))