Everyone complaining about the new sausage curbs, but i've actually like those, specially in tight chicanes (y). It makes illegal cuttings less possible, and rewards clean and precise driving, which IMO is really good. Harder=better
And also someone said about the kerb in first turn of sc3, well orginally this kerb was also shaped in a way, that little bit too deep cut, without even going on the grass, could end up in the roof, so IMO not big change there. Basically just you will have to be a bit more carefull.
Im curious if it will affect the times and how, maybe xfg will be closer to xrg? I hope so, but on the other hand it is much easier to bring xfg on the roof than xrg
And also someone said about the kerb in first turn of sc3, well orginally this kerb was also shaped in a way, that little bit too deep cut, without even going on the grass, could end up in the roof, so IMO not big change there. Basically just you will have to be a bit more carefull.
Im curious if it will affect the times and how, maybe xfg will be closer to xrg? I hope so, but on the other hand it is much easier to bring xfg on the roof than xrg