Hello everyone. A few weeks I've been trying to create a realistic shader for lfs cars but I have not been able to get the result I expect. I try to adjust the coordinates of the Normals and position of the Vector Eye and I can not create a reflection that allows to reflect the own road and the sidewalk in the car possibly because it is not defined in the registers IN vertex shader a texture that allows to make that effect. What I have been doing now is to invert the reflection coordinates of the Eye and Normal vector but without any success. I would like to know if there is or is possible to create this reflection of the floor (in real time shading not by texture) and if it is not possible I would very much like it to be implemented in the future. Thank you.