The online racing simulator
explosive barriers and banners
(2 posts, started )
explosive barriers and banners
maybe its the intention of the devs to have it that way but...

bug:
how realistic is that if you touch the barriers or banners (even with slow speed), your car become a delorean and rise up to the sky???
very unrealistic...

improvement:
my suggest to solve that "BUG" (if it is one) would be that these barriers and banners get the same physic as a wall, if you crash them your car gets crashed but NOT boosted like a canonball into the air, u crash into them and your car stays there but damaged...

(searched forum for that, sorry for doublepost if its already mentioned that detailed...)

regards...

edit: http://www.lfsforum.net/showth ... 48&highlight=barriers

*CLOSE*
there has been plenty.. and i mean, plenty of threads on the crash physics, and they have all led to one reason; the rate at which damage is calculated

for example, take the BF1 at FE Black, and on the first bridge, go as fast as you can and dont stop for hte turn, and you will go right through the wall untouched
which obviously means that the car was moving at a faster rate than the calculation rate for damage

explosive barriers and banners
(2 posts, started )
FGED GREDG RDFGDR GSFDG