i read somewhere replays in lfs is not just some positions stored, but actually a simulation based on recorded user input.
So if i understand this correctly, its a 100% guarantee no cheating was happening if replay is valid and doesnt give any OOS messages, right?
Would it be a bad idea to store kind of multiplayer 'hotlap', parallel offline recording of user input, actual positions and interaction feedback from other players, which then is sent to the server and checked after the race for validity?
Its not a suggestion or request since i understand there are plenty of top-priority things. Just a theoretical fabrications.
So if i understand this correctly, its a 100% guarantee no cheating was happening if replay is valid and doesnt give any OOS messages, right?
Would it be a bad idea to store kind of multiplayer 'hotlap', parallel offline recording of user input, actual positions and interaction feedback from other players, which then is sent to the server and checked after the race for validity?
Its not a suggestion or request since i understand there are plenty of top-priority things. Just a theoretical fabrications.