For historical reasons/bandwidth limitations/engine restrictions (probably), we are unable to put more than 2100 objects in layouts and no more than about 40 cars/48 connections can be online on a single server.
I believe those limitations are too restrictive and limits creativity for very complex layout and crowded servers (cruise servers come to mind). Even if having 5000 objects and 100 cars is very intensive task for the LFS client to handle, the server administrators should be the one who decides what those numbers should be, in the cfg.txt file.
It's true that very, very few servers are completely full (actually, only one public). That could make this proposal quite useless for some users; however, I am sure it is more attractive for players to drive alongside many more drivers than to connect on a secondary, empty server. Who keeps spamming the connect button until they can get in a full server? We cannot know for sure until we experiment with this.
I really appreciate that we went from like 500 objects in 0.6B to now 2100 since 0.6R, but instead of increasing the object count to 3000, I think it should be either 65000, 65535 or unlimited, depending on the engine capabilities. Also, the connection/car maximum values should be right around 240/250 so it can fit within a single 8-bit number (to avoid major changes in the InSim protocol). Yes, some of these are very unrealistic numbers, but it costs nothing to not have to worry anymore about those than to change the limits every version.
Thank you for reading through this! I can add a poll if you need one.
I believe those limitations are too restrictive and limits creativity for very complex layout and crowded servers (cruise servers come to mind). Even if having 5000 objects and 100 cars is very intensive task for the LFS client to handle, the server administrators should be the one who decides what those numbers should be, in the cfg.txt file.
It's true that very, very few servers are completely full (actually, only one public). That could make this proposal quite useless for some users; however, I am sure it is more attractive for players to drive alongside many more drivers than to connect on a secondary, empty server. Who keeps spamming the connect button until they can get in a full server? We cannot know for sure until we experiment with this.
I really appreciate that we went from like 500 objects in 0.6B to now 2100 since 0.6R, but instead of increasing the object count to 3000, I think it should be either 65000, 65535 or unlimited, depending on the engine capabilities. Also, the connection/car maximum values should be right around 240/250 so it can fit within a single 8-bit number (to avoid major changes in the InSim protocol). Yes, some of these are very unrealistic numbers, but it costs nothing to not have to worry anymore about those than to change the limits every version.
Thank you for reading through this! I can add a poll if you need one.