Looks interesting, though the lights from incar shoot illuminated more the right barrier than the horizon, was thinking they using fog lights? Nevermind, all progress is good!
I would not bet for Wet Rain mode any time soon! This step requires a proper physics simulation of two fluid air and water with physical laws of the real world in real time, maybe if they made new Graphene processors.
I played ACC in the wet mode the simulation is catastrophic and annoying!
Those few complaints are just hilarious. Of course you won't see this in your game anytime soon; especially as Scawen is a perfectionist. But it goes to show that LFS is still very much alive on the developing side of things. For such a small part-time dedicated team to achieve this much is a already a feat in itself.
I've long let go of those false hopes of seeing all of that content in LFS anytime soon. I've got my life left to wait, I've got time. Somehow, it always manages to call me back, so I don't mind not having everything readily available.
Hopefully all of this gets released in a couple years and LFS becomes a truly advanced game, on-par with its competition when it comes to content, except with better physics. It's slowly advancing towards that goal and I can't wait to see the finished product. Well, actually, I can; let's just call it long-term hype, because that's more or less what it's always been about with LFS.
That's what it is to me. You can get fancy graphics, real cars, real tracks, day/night and other bleeding-edge features in other sims, but it's always LFS that gets me hyped when I see even a modicum of progress, even if there's no fixed release date.
If this makes it to a patch in the next month or two I'll upgrade my licence. Also, offsets for timing on the cycle, for those who want to start a race in the day time in any place other than Europe