I'm interested in moon cycle and even the planets, as I do have a general interest in astronomy, so one day I'd like to see the night sky looking right. But that doesn't mean it's 'in the plans'. Of course the moon and planets are a way lower priority than getting the tyres sorted out. So I don't imagine seeing the moon very soon.
At the moment I'm trying to work this into a usable system allowing real time, offset time and static time. Once the system is 'usable' (without going in the editor and manually switching things on or off) then I think I'll be having a look at how the sky could change from day to sunset and night, and making the headlights illuminate the other cars, as these are the most noticeable issues when driving.
The sky transition is one of the toughest things but I will be trying to consider a simple version that can be improved in future.
There are other technical things like separating the ambient artificial lights which are on all the time (pit garages) and lights which are on only at night (floodlights). And making these vary with the sun light and sky light in a physically plausible way, better than the rough version in the animated GIF. Of course artificial lights don't actually vary so that's more of an iris simulation. Also different colour lights and headlight power should be supported.
There are many invisible technical things to do like using the octree to reduce the CPU load of deciding which objects are lit by the headlights of multiple cars, generating the environment map in a more optimal way as the sky changes and many other things that take place behind the scenes when trying to create a convincing world from millions of vertices and triangles.