I think it's just the same skybox rotating on itself, not a proper dynamic skybox for now.
Btw Scawen, which approach do you consider for the skybox ? A procedural one (like Project CARS) or blending between real HDRI skybox (like Forza Horizon 4) ?
When you get old enough, you appreciate daylight more and more. I don't really get what cool is to driving in conditions where you don't actually see very well. For example on some Assetto Corsa servers the weather is so awful dark cloudy that is hard to see the track. I just refuse to race on such sessions. Or the opposite, the sun reflects on the road and windscreen so much that you don't see anything. If that is nice, then...eh...gg!
Nevermind, nice that Devs are happy what they are doing
... when driving in dark (night or very overcast day), and cars in opposite direction have their lights on, it can take long seconds for your eyes to adjust from having lights shining in your eyes, to being able to see reasonably well again, made worse if you wear glasses because of glare (even with anti-reflective coatings).
And in recent years, with xenon and led lights that are even brighter than normal bulbs, this problem has got much worse for me. So much so, that I won't drive long distances anymore. Especially to places I don't know my way around.
I realise that if you're on a track, this shouldn't be so much of a problem, as (hopefully) everyone is driving in same direction, and most of the glare will come from your mirrors.
I think what is nice is the lighting changing while you drive, so every time you come round the track it's a little different, with the shine on the road and the changing shadows.
It could lead to changes in track temperature which might change the way you drive, in a long race.
But the logical conclusion of that is that it can end up in the night, so that's really the only reason I've got into this lengthy experiment.
Also it's always bugged me when people did a 24 hour race and it was daytime the whole time.
yep, night is indeed a great feature even if it is not the most pleasant time to race with . Like rain ... it is not good at all, but it is part of races !
When done, we will be waiting for modern cars with directional lights then
The changing track temperature is interesting because it does add a decent amount of variance. I've been driving iRacing lately and it's fascinating how an overcast race is different to drive than a sunny race. Even ovals get made more exciting with changing track temps, becuase where T4 may be flat out in the clouds on worn tyres.. if the sun comes out you will lose traction and oversteer.
It's made oval racing quite entertaining, and other forms of driving also a bit more dynamic, rather than "hotlapping with other cars". The variance in lap times is also pretty significant based on weather.
Uhhhh..... What about damaged cars? Any thought about cars turning into cyclopses? (only having one working light)
And how would this lighting effect affect the interior views of the cars in the front of the pack? LOL I bet THAT sucks to code.
Never really gave much thought about how the track temp gets affected by sunlight or lack of it. Not in a video game setting that is. That is something that should be taken into account I guess.
Do you have to dive into relative humidity and barometric pressure too? Or would that just be overkill?
You know we got three generations of people playing this damned game over here?
Y'all must be doing something right. That, or we're just too cheap to spring for a new game.
Think many guys have tried all other race sims and some never came back to lfs
Thats why lfs community is smaller these days. More competition in sim racing world.
+ many off my steam friends never heard off LFS.