Hello.
Since a while I know that my system's clock runs too fast. That usually isn't a problem, because I use this computer (nearly) solely for games, mostly LFS.
Out of fun I calculcated that, using my system's clock, my laptimes on a 2 minutes lap are about 0.4 seconds longer than measured with a correct clock.
Now I guess that in singleplayer mode and hotlapping this means that my laptimes will be too high until I buy a new motherboard. But my question is wether this also applies in multiplayer.
There are several questions that arise here:
Is my lap in LFS measured against my clock or the server's clock? Is the total time and thus place in the game measured using my clock or the server's clock?
Normally I would write this as a PM to the devs, but I put it here so the knowledge is available to others.
Vain
Since a while I know that my system's clock runs too fast. That usually isn't a problem, because I use this computer (nearly) solely for games, mostly LFS.
Out of fun I calculcated that, using my system's clock, my laptimes on a 2 minutes lap are about 0.4 seconds longer than measured with a correct clock.
Now I guess that in singleplayer mode and hotlapping this means that my laptimes will be too high until I buy a new motherboard. But my question is wether this also applies in multiplayer.
There are several questions that arise here:
Is my lap in LFS measured against my clock or the server's clock? Is the total time and thus place in the game measured using my clock or the server's clock?
Normally I would write this as a PM to the devs, but I put it here so the knowledge is available to others.
Vain