afaik you need to create a dds with an etxra alpha layer file, google it, last time I used those was in 2004. Worked only for some of the files LFS uses (I still have that FZ5 Targa mod, a dds with transpenrency for the FZ5s roof.
The main layer stays black, but you need to add alpha layers that are white or something, (it's been a while) My sig has the link to instructions (Sunroofs).
Initially I used a windshield dds texture and tried it as a skin dds and then opened that file with photoshop and examined how it all worked (sunscreenALPHA.dds)
It only worked for SKINS though because the file MUST end with the string "ALPHA" eg: FZR_SunroofALPHA.dds
LFS detects files such with this ending string and then unlocks the alpha layers. Some sort of DirectX function I presume.
I've already tried with car interiors and car textures and they don't appear transparent because the filenames are already predetermined. Eg: Interior_1.dds You cannot modify the names to append the "ALPHA" text because then LFS will not locate them correctly.
Hi, is there a way to quicken up the transition speed to the next mipmap?
In videos I have seen the transition to be nearly instant, only needing to walk away or towards the object a little bit ( a few steps and its done its fading transition)
I think the minimap rendering speed has to do with your hardware and how fast it can process the information, I don't think the speed can be manually adjusted.
Thanks for the tip on Chameleon Paint! I'll give it a go as I've been trying to get the same effect!
Anyone knows if this still works in 0.6E ? And if yes, how ?
I have tried saving .raw from Photoshop ==> Resulting file wasn't auto-converted to dds, and in game I got the "unable to load x.dds file" error
I have tried saving .raw from Irfanview ==> Resulting file wasn't auto-converted to dds, and in game I got the "unable to load x.dds file" error
Hello I want to customize lets say colorize turn markers, tables with meters to turns... In South City it is easy just by editing CTYmarkers2.dds.
But if i'm editing BLWmarkers1_ALP.dds for Blackwood track I can change only color of numbers, 50, 100, 150, 200 and even if I change backround of markers - in game it is still the same - like in original.
Can anybody say where is the problem?
EDIT> so i find reason... in dds file is one field for backround and it is same for all turn makers, so u can in this file colorize only digits - distance 50, 100, 150 etc with one colour of backround. I dont know why it is not like in South City where u can colorize all each trun marker...