Host, port, size, position, metric/imperial, and decimal places are all adjustable from the config file.
It's GPS-style, meaning it tracks distance moved rather than wheel rotation.
It will keep track while you pit, spec, restart and change cars or servers.
Click it to reset.
Edit: Version 1.1: now uses z coordinates; fixed bug that would sometimes track another player whilst spectating; added console echo of distance on lap and reset.
WARNING I've recently found that this exe is a resource-hog. It's an issue with the way the compiler works and not something I can fix until I can afford a paid-for compiler
EDIT 2 - Version 2.0: no changes to functionality, but now built using a much better compiler - this has solved the ridiculous resource usage issue, the program now uses the minuscule amount of resources you'd expect from something so simple
(This program requires Visual C++Redistributable 2015 - if you don't have it installed, it is available here: https://www.microsoft.com/en-u ... oad/details.aspx?id=48145)
It's GPS-style, meaning it tracks distance moved rather than wheel rotation.
It will keep track while you pit, spec, restart and change cars or servers.
Click it to reset.
Edit: Version 1.1: now uses z coordinates; fixed bug that would sometimes track another player whilst spectating; added console echo of distance on lap and reset.
WARNING I've recently found that this exe is a resource-hog. It's an issue with the way the compiler works and not something I can fix until I can afford a paid-for compiler
EDIT 2 - Version 2.0: no changes to functionality, but now built using a much better compiler - this has solved the ridiculous resource usage issue, the program now uses the minuscule amount of resources you'd expect from something so simple
(This program requires Visual C++Redistributable 2015 - if you don't have it installed, it is available here: https://www.microsoft.com/en-u ... oad/details.aspx?id=48145)