You like figure 8? Great fun, but with a little practice it's easy enough to avoid collisions as they all come from one place that you have enough time to watch... this track solves that 'problem' by increasing the number of crossings and making them much, much harder to track
Figure-8 tracks have 2 crossings per lap (diagram 1), the Celtic Crossover has 8 when driving conservatively (diagram 2), or 16 if you're brave enough to drive the faster wide line (diagram 3), all from both directions.
The start grid faces a huge track map to give a hint to newcomers, each corner has a large number sign, and there's a speedbump diamond in the centre to aid navigation, but, it's still pretty easy to get lost... especially if you've been spun
Alas, you do need quite a few drivers to get the full chaos effect (a smaller version suitable for fewer drivers is planned - no timescale as of yet).
Layout free to use, modify, steal bits from, etc, as always.
Layout is available to drive on PiranMOTODestructionDerby (!vote to select if not currently loaded), track stats available at https://piranmoto.co.uk/tracks/274
Figure-8 tracks have 2 crossings per lap (diagram 1), the Celtic Crossover has 8 when driving conservatively (diagram 2), or 16 if you're brave enough to drive the faster wide line (diagram 3), all from both directions.
The start grid faces a huge track map to give a hint to newcomers, each corner has a large number sign, and there's a speedbump diamond in the centre to aid navigation, but, it's still pretty easy to get lost... especially if you've been spun
Alas, you do need quite a few drivers to get the full chaos effect (a smaller version suitable for fewer drivers is planned - no timescale as of yet).
Layout free to use, modify, steal bits from, etc, as always.
Layout is available to drive on PiranMOTODestructionDerby (!vote to select if not currently loaded), track stats available at https://piranmoto.co.uk/tracks/274