Hi all. Afew days ago I made a button box,
But the switches I used are either on or off (I think their toggle). So if I say, go to turn the pit limiter on, I simply flick the switch to it's up position. But instead of simply flicking it down to to disingage the limiter, have to flick the switch down and then back up.
I understand why this is happening, because the game looks for an input to activate the key. But because the switch holds the key on I have to flick it off and then back on again to activate the key again.
I was wondering if it was possible to make it so that the limiter would stay on as long as the button was active, and as soon as the input ends the limiter disingages.(the pit limiter is an example, it could be for any key).
By the way this isn't just for LFS, it also does it for just about every thing
Cheers.
But the switches I used are either on or off (I think their toggle). So if I say, go to turn the pit limiter on, I simply flick the switch to it's up position. But instead of simply flicking it down to to disingage the limiter, have to flick the switch down and then back up.
I understand why this is happening, because the game looks for an input to activate the key. But because the switch holds the key on I have to flick it off and then back on again to activate the key again.
I was wondering if it was possible to make it so that the limiter would stay on as long as the button was active, and as soon as the input ends the limiter disingages.(the pit limiter is an example, it could be for any key).
By the way this isn't just for LFS, it also does it for just about every thing
Cheers.