The online racing simulator
Setups
(4 posts, started )
Setups
Hi all

Had this thread some 10 years ago...time flies for sure..

Just wonder if someone has got an idea how to make 10 different setups for each car
from the most easy and slowest, to the most difficult and fastest to drive setup?

here´s the thread,

Meseplayer

Hi all
I will try to have a number of "preassigned" settings for each car.
As I understand, the setting in the default mode is a compromise between
soft (easy to drive,not so fast) and hard (difficult to drive, better
laptimes).

If I were to have for instance 10 different settings for each car I
would like to have a ...let´s call it "progressive" setup, in the sence
that for instance
number one would be the "easiest setting" and the 10 the most difficult
setting.

What I would like to know here is, in what way should this be set up,
what parameters are the most important in the "settings book"?
The easiest way would ofcourse be to trim down the power, but that is
not an option, it would be more like some "arcade" game settings for minors and children.
I would like to be more..."scientific" here an get a "system", a "rule" how to do this
right.

Hope someone has figured this out, not just messed around with the settings on random bases.

thanks.
Phew... well in principle all parameters of the setup are in some respect important. Some more so, some less so. First thing I want to point out is that there are no real correlations between difficulty/drivability of a setup and the resulting laptimes. Sometimes you developed a good setup that is twitchy and rebellious and you manage some good laptimes out of it, but then an alien gives you their setup and it feels much easier to drive and you are faster then before (while never reaching those aliens).
Secondly setups are track specific. So if there was such a scale of setups there would be the need for one in every track. Setups vary so much from venue to venue that it is not possible to get it to a scale.

You don't have to mess around with settings on a random basis (although one could argue that the behaviour of systems with so many parameters is chaotic anyways). Once you have an understading for the fundamental physics and mechanics involved, all the sliders begin to make sense. LFS veteran n1lyn made a video recently how he approached setup making and got an understanding for the physics back when he was active here, although it was answering more a question from the ACC community.


Well... I'm noone who can do much in the setup screen as well, but with the help of fellow racers and contacts I buildt up within the community, I never had to do a (league) race without a decent setup I could drive with.
Hi

Well, I do understand your point, that's the con side of having a real simulator software, it's just not realistic to have a 1-10 setup "scale".
I do have some setups of real cars that a guy put up,(can't find it on the forum anymore) it's setups with real cars, power, transmission, suspension, etc. They are really fun to drive, especially against AI s when they're driving same setup.

MP

Setups
(4 posts, started )
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