Is the following possible to be added into insim output (the race results that you can extract from insim after race ends)? Extracted from conversation on Discord. Pardon 3rd party reference and speech.
Topic is about marco shifting through pedal axis and unregulated button clutch speed.
@number And this is why enforcing autoclutch doesn't do anything. LFS needs to have a value display for axis value/button rate for clutch - displayed in the final result table (the insim thing that marks X if you have Brake Help etc). Then that way all leagues can then regulate a certain value of which limits your pedal input value/speed.
BC isn't faster than clutch IF you use a realistic value. For me, I use 6.05. Which is slightly slower than your feet, but of course more consistent. That neutralises that. But for those who use value 10.0 for BC, then that's an issue. And brings my point back to the start that we need a value demarcation for axis and bc on final table result.
@Fatass ^
button clutch atleast is tied to button control rate in game
@Fatass Exactly. But it also needs regulation to how >much< bcr you can use. But the lack of the value displayed in insim result means no one knows if you're using 1.0 or 10.0
Topic is about marco shifting through pedal axis and unregulated button clutch speed.
@number And this is why enforcing autoclutch doesn't do anything. LFS needs to have a value display for axis value/button rate for clutch - displayed in the final result table (the insim thing that marks X if you have Brake Help etc). Then that way all leagues can then regulate a certain value of which limits your pedal input value/speed.
BC isn't faster than clutch IF you use a realistic value. For me, I use 6.05. Which is slightly slower than your feet, but of course more consistent. That neutralises that. But for those who use value 10.0 for BC, then that's an issue. And brings my point back to the start that we need a value demarcation for axis and bc on final table result.
@Fatass ^
button clutch atleast is tied to button control rate in game
@Fatass Exactly. But it also needs regulation to how >much< bcr you can use. But the lack of the value displayed in insim result means no one knows if you're using 1.0 or 10.0