In a future version I would like to be able to disable chat in replays (without hiding the UI as well) and for the online functionality to persist into the lobby screen:
Use cases:
Add a third 'blocked messages' mode to persist chat muting between track<->lobby screens.
I would appreciate it if you would consider adding this to a future version. Thank you.
Use cases:
- While broadcasting, sometimes a session changes from the lobby to track and vice-versa and chat messages are re-enabled, and require muting again. This is a problem for several reasons:
- Sometimes with few cars on track, it is difficult to mute the chat and bring the game scene up before the lights go out.
- Choreographing chat muting between sessions is a pain sometimes, often leading to profane chat messages being shown to the audience.
- If a session ends, the chat sound plays because chat is unblocked automatically and that can sometimes end up being broadcasted also.
- Sometimes with few cars on track, it is difficult to mute the chat and bring the game scene up before the lights go out.
- A more general use-case might be for people who make LFS videos. Muting chat in replays would make that easier I'd expect (Without having to hide the UI too with SHIFT+F).
- Disable chat in both single and multi-player replays (without hiding the UI).
- Allow chat mute in the online lobby screen and let it persist between the lobby and track sessions and vice versa.
Add a third 'blocked messages' mode to persist chat muting between track<->lobby screens.
I would appreciate it if you would consider adding this to a future version. Thank you.