Tutorial on creating LFS skins using Blender!
So I've know about this method of creating skins for a while now and I have not seen anyone else use it so I'm going to share it here!
With this method you can get cool patterns on the car quickly that line up over the cuts in UV-map. No tedious lining up to do!
I've made a video showing the basics of it. If you have any questions feel free to post them here!
NEW BETTER 3D FILES: https://www.lfs.net/forum/thread/95307-NEW-Blend-and-OBJ-Files-for-All-LFS-Cars-Updated-v1-2%21
Old file:
I'm using version 2.92 of Blender, but I think you should be able to follow along with any version above 2.8. If you don't have blender I recommend downloading it through Steam.
Example material to give insperation:
Another skin created using this method: