hi scawen
I would like to say that some lfs modifiers will use normal vobs like xrt and xrg among others like xfg it would not be interesting to make room for these artists to give the opportunity to create lfs cars for other players to use ,,,, and even going through their supervision here on the forum for them to become effective in-game ..
like you did with the lfs track editor, and at the same time with the steering wheel turning increasing its direction in xrg and xrt ,,, it might be interesting to open this dialog here in this post. Maybe you even edit these cars to mode Drift or tourist run >>> follow the photos
I agree mods can allow a lot of creativity.
We are working on something but it will still take a bit longer, but not too long.
I can't talk about it yet, though.
yes...but I think the dev will look for an idea to change the game's features without the cars becoming a circus of horrors in the hands of the users,,,
not spoiling the real idea of the game
an idea that I can mention is the possibility of seeing changes in the structural setup mode for the racing, drag, drift, and oval type car using the lfs cars themselves, thus not violating the intellectual property laws of another famous brand,,
example tuning mode players could choose between various aspects of the car ex:body kit made by game devs keeping a clean line of cars I believe they want,,
I think the risk of getting sued would be eliminated as long as mod discussion isn't done on lfs.net. Providing powerful modding tools is no infringement in itself. And the mods would go to other sites like for example race department.
very much so. I'm hoping for a modding system which makes it easy to import a model with UV maps.
Creating the car as a new class, and allowing us to do tweak-y stuff to them without using tweak. As well as full control over suspension geometry. A man can dream
I think you have a good point here. Look for instance how modding goes on AC . The developer just doesn't care about legal issues and just let everyone play with mods. They don't put themselves in first place having to deal with mod approval and mod hosting. Also, I don't think real cars uploaded on racedepartment with real logos and so on created from scratch ever got taken down due to copyright infringment if not stolen from other games (but may be i am wrong). I usually buy 3d stock models of cars for my work but i don't think the artists need to pay anything to the manufacturer although they get a profit.
In a game is perhaps different due to licensing but look how simracing.gp does: they have mods from racedepartment that represent real cars but they make sure they are not ripped from other games.
My take on this is that you can't block people from recreating real cars or stealing them from other games first of all, AC has been so successful thanks to mods and made it great over the years, i think you should make LFS completely open for modding and it will live for ever. What i mean is that you could go on with the sort of mod workshop you proposed that can be the official one, with approved quality and tested mods (not copyrighted of course). I would leave anyway the game open both for tracks and car mods of any kind but not on the official page. I know piracy is hard to fight but if you can't beat it you need to exploit it.