This is an important update and comes along with various website changes. Have a look at any of the mods' own web pages here. You will see some changes there including a comments thread and multiple star ratings.
We now support the concept of "unapproved" and "approved" mods. You can now upload mods in an earlier stage of development and they will be allowed on the system if they are fully legal and reasonable. For example, we won't insist that all the lights work, all texturing is done, animations fit exactly or the shadow mesh is of high quality at this point. You can continue to work on your mod after upload.
If your mod passes initial acceptance then you can now update and publish it without needing reviewers to check the mod each time you do an update.
Such early stage mods will need to receive several good ratings to eventually become approved. Reviewers will need to check the mod thoroughly when the mod has received enough high ratings from community members. There are multiple ratings on each mod's page:
Overall, Technical, Graphical, Physics, Engine Sound
Currently, when at least 60 people have rated your mod and all ratings have at least achieved 4 stars your mod will be eligible to become APPROVED. You do not have to do anything for this, except make improvements to your vehicle mod in order to gain the required level of quality. This is experimental and we expect the number and level of rating required for approval to change over time.
There are filters in game to show unapproved mods (only approved mods are shown by default) and you can select an online host to allow unapproved mods if you like (the default setting is not to show unapproved mods).
We hope this new system allows everyone to use the system for experimentation and online testing, while still making it easy to find high quality mods.
Changes from W46 to W47:
Multiplayer:
New host option "Allow unapproved mods" allows early stage mods
Message "[user name] is connecting..." when someone is joining host
Misc:
New filter to show all mods / approved mods / staff picks only
Removed filter "Include work in progress" on vehicle mods screen
Rating button on vehicle mods screen now links to mod's web page
FIX: Finished refuelling message for EV is now "Finished charging"
FIX: Subobject number plates did not show the correct number plate
Commands:
/unapproved=yes to allow unapproved mods to be used on host
/enforce (and options button) now spectates disallowed mods
/mods=AAAAAA+BBBBBB sets a list of allowed mods (and allows mods)
/mods+=CCCCCC+DDDDDD adds to the list of allowed mods
/mods-=BBBBBB+CCCCCC removes mods from the list
/mods=ALL removes the list of mods and sets /allowmods=yes
/mods=NONE removes the list of mods and sets /allowmods=no
/mods and /cars commands can accept plus or comma as delimiter
Download:
https://www.lfs.net/forum/thread/95664
We now support the concept of "unapproved" and "approved" mods. You can now upload mods in an earlier stage of development and they will be allowed on the system if they are fully legal and reasonable. For example, we won't insist that all the lights work, all texturing is done, animations fit exactly or the shadow mesh is of high quality at this point. You can continue to work on your mod after upload.
If your mod passes initial acceptance then you can now update and publish it without needing reviewers to check the mod each time you do an update.
Such early stage mods will need to receive several good ratings to eventually become approved. Reviewers will need to check the mod thoroughly when the mod has received enough high ratings from community members. There are multiple ratings on each mod's page:
Overall, Technical, Graphical, Physics, Engine Sound
Currently, when at least 60 people have rated your mod and all ratings have at least achieved 4 stars your mod will be eligible to become APPROVED. You do not have to do anything for this, except make improvements to your vehicle mod in order to gain the required level of quality. This is experimental and we expect the number and level of rating required for approval to change over time.
There are filters in game to show unapproved mods (only approved mods are shown by default) and you can select an online host to allow unapproved mods if you like (the default setting is not to show unapproved mods).
We hope this new system allows everyone to use the system for experimentation and online testing, while still making it easy to find high quality mods.
Changes from W46 to W47:
Multiplayer:
New host option "Allow unapproved mods" allows early stage mods
Message "[user name] is connecting..." when someone is joining host
Misc:
New filter to show all mods / approved mods / staff picks only
Removed filter "Include work in progress" on vehicle mods screen
Rating button on vehicle mods screen now links to mod's web page
FIX: Finished refuelling message for EV is now "Finished charging"
FIX: Subobject number plates did not show the correct number plate
Commands:
/unapproved=yes to allow unapproved mods to be used on host
/enforce (and options button) now spectates disallowed mods
/mods=AAAAAA+BBBBBB sets a list of allowed mods (and allows mods)
/mods+=CCCCCC+DDDDDD adds to the list of allowed mods
/mods-=BBBBBB+CCCCCC removes mods from the list
/mods=ALL removes the list of mods and sets /allowmods=yes
/mods=NONE removes the list of mods and sets /allowmods=no
/mods and /cars commands can accept plus or comma as delimiter
Download:
https://www.lfs.net/forum/thread/95664