A more core suggestion: Besides the ability to import the UV map from an obj file, it should also be possible to import the materials. Not any settings of those, just a material name per vertice. No one well versed in dedicated 3D modelling tools wants to go through their model again and reassign 300000 vertices individually.
This might be a bit unuseful, but a cool feature and it will bring more "realism". Can the mfd dashboard be made to work only when the vehicle engine is started up?
Something like this.
i think same and maybe tags too... If you can tag everyvhere for custom race class...
Like:
Group:
"Drift" cars
Tags
"#SLADIMasters" "#drift" "#90s" "#japan"
Maybe someone has already commented on this, but the chrome effect with the "overlay metal" is too dark, there could be some option to adjust and make it lighter
I been asking for layout edit objects for a while, I’ll just say this they too busy right now with mods system fixes, modeler system, online server system, and on top of that working on the official new game with night mode, new track looks, and tire physics.
I’d love things like grass, more signs like stop signs or street lights, apex, better concrete objects
Very small suggestion: Open the "right click on coordinate point (R F U) to enter precise number" dialog with the current value displayed, and not empty.
I love the 'fuse to average' and 'fuse to green' functions in points mode, that really helps balancing the workload between the modder and the gouraud
I thought 'subdivide' and/or 'subdivide radial' functions would be equally helpful for triangles mode, for those times you need just a tiny bit more control of the curves than you thought you would. I took some screenies of doing it manually.
They could delete the original triangles, make the new points at the average positions, make the new triangles with the same properties as the replaced one, and then select them.
If it could cope with multiple selections we could stack the operations too.
Scawen, I really suggest that We should have a second class/option that taillight can work as BF1's taillight.
-Modern formula cars are perform same when pit limiter is on
-Some irl sport cars does have same taillight for rain
-LFS Formula cars don't have taillight so this won't affect them
-Some modellers are just don't like put groove tyres on their "F1" orignal whatever cars