I would like to know what is the limit of the points and the limit of the number of vertices that a mod can have to be able to enter it in the mods editor and thus see it in the game, because the one I have has too many vertices and it does not read it to me for exceeding the limit
It will be better if limit is higher. Some of my old mods from 0.6v have more than 74k triangles and there is no problem with the car in the game. Its possible limit to be higher but dont know exactly whats the reason for that current limit.
I find it restrictive too especially since the editor creates triangles were its not needed like on flat plane (square/rectangle face)and even tries to link points on the same axis by inventing triangles out of thin air that we then have to manually delete ,on my last model that was almost 1/3 of all the triangles were created by the editor and undesired.
thankyou for this update non the less ,brings new life to the game
I have never seen such a bug after using the editor for about 20 years, and have never heard anyone else report it either. If you have auto mirroring switched on then the mirrored triangles will appear on the opposite side, which is a very helpful feature you can choose to use. But if you have really identified a bug, please can you report it on the relevant thread in the mods forum, clearly describing a way to reproduce it?
The point and triangle limits are to ensure a smooth experience when racing online. Live for Speed is all about the online experience. In no way was the mods system ever intended to create film quality models, it's all about rapid downloads, instant spawning and an online experience.