so excited !
the car is under review
i noticed the help from NENE87 about smooth groups and blender
Martin18 for the fantastic engine
Flame CZE for authorization to reuse some parts of his Hadraplan
thanks a lot for your message the animation is not very easy to set perfectly but the last (not released yet) is better !
it is difficult to engage more leaning because 3D driver's arms and car body merge visually. i will do my better
Version 2 with exhausts, upgraded windscreen and little work on engine would be cool !
The wheels disappear when the viewpoint is too near to the body. When the camera gets moved further away, the wheels become visible. (see attached screenshots)
Steering angle is too large, the wheels clip into the chasis at max angle.
Does anyone how good the brakes really were on these cars?
I imagine not too great, so maybe maximum possible force should be lower?
The engine cover might need some details, currently it looks like one massive piece. Maybe hinges and seams where the hood opens. And of course leather-belts to keep it closed.
I think you have to define those parts as "mud guards" and then they move with the wheel. (like on LX4 etc)
Have they been set to "Concealed wheels" in the "Wheel Object" section of the vehicle editor? It is an optimisation to avoid rendering the wheels every frame for cars where you are inside the cockpit.
The same applies to 'mudguard' or 'brake' subobjects.
i will fix it according to the way given by Scawen
i will try to find how to fix it !
idem : i will try how to fix it ! do you any idea where it can be set ?
i trim brake at mini in default setup but it seems everyone can set more ingame ..