AI-drivers need a .knw file for each car/track combination.
Without the files, they refuse to drive mod cars.
These files are in foler: LFS\data\knw
We can copy and rename an existing file.
Example:
We want to drive the mod car FORM07 at Blackwood.
1) We get the ID of this mod, for example from webpage list: https://www.lfs.net/files/vehmods/9A9019
It is 9A9019
2) We make a copy of an existing Blackwood-file, for example BL1_RAC.knw (Raceabout at Blackwood)
3) Rename the copy to BL1_9A9019.knw
I guess some people already knew this trick but maybe not everybody.
Of course it is an unofficial way and the AI performance may vary.
Without the files, they refuse to drive mod cars.
These files are in foler: LFS\data\knw
We can copy and rename an existing file.
Example:
We want to drive the mod car FORM07 at Blackwood.
1) We get the ID of this mod, for example from webpage list: https://www.lfs.net/files/vehmods/9A9019
It is 9A9019
2) We make a copy of an existing Blackwood-file, for example BL1_RAC.knw (Raceabout at Blackwood)
3) Rename the copy to BL1_9A9019.knw
I guess some people already knew this trick but maybe not everybody.
Of course it is an unofficial way and the AI performance may vary.