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Also, some force feedback effects don't happen while you are turning. This is only in LFS as far as I know. Becuase say you are turning left and exiting a corner, and you know that roundish curb before the 1st split at FE Green, your steering sometimes gets pulled to the right when running over it on the right-side tires. But if you are turning hard, sometimes you don't feel that at all.

This is especially noticeable on something like the corner exit of FE Club Rev with MRT, where the curb has little tiny grooves in it which have rapid vibrations on the car and steering. But you feel nothing at all through the wheel if you are actively turning and LFS is generating FF effects for the "tension" of steering hard, rather than both the "tension" and the "bumps". Only big bumps will register at the same time.
Quote from Tweaker :Also, some force feedback effects don't happen while you are turning. This is only in LFS as far as I know.

LFS use only one effect type. If lfs don't play effects while turning, your Force strenght is set to high. And yep that only happends in LFS because the force strenght slider is crap Btw. if you wanna display FF send by LFS use Yoda2.
Quote from Tweaker :Also, some force feedback effects don't happen while you are turning.

I think that's mainly to do with the fact the wheels crossing the ripples aren't loaded up enough to really feel them, and the tyres absorb most of the 'microbumps'. When the average car is pulling 1-1.2Gs almost all the weight is off the inside wheels.
I am talking about the outside wheels actually. Exit a corner and you sometimes won't feel any rumble or vibrations when your outside tires get on a curb. If you drive on the curb straight you can feel a much more noticeable vibration.

FF just dissapears sometimes for the small effects because it seems the FF for loads on the wheels has a much higher priority (which is a good thing to help you stay in control). But I do believe it is possibly to at least give a little "chatter" when going over the bumps at the same time.
Quote from Tweaker :Exit a corner and you sometimes won't feel any rumble or vibrations when your outside tires get on a curb. If you drive on the curb straight you can feel a much more noticeable vibration.

Thats exactly what happends when the force strenght in LFS is set up to high. Simply because with a high strenght setting lfs reachs the maximum possible force value much to soon. i.e with a high setting your force is at maximum when entering the corner , its at maximum while cornering , and it is at maximum when you exit the corner. Driving over bumbs or curbs while the FF is already at maximum don't "play" simply because you can't add to something what is already maxed out.

Quote :FF just dissapears sometimes for the small effects because it seems the FF for loads on the wheels has a much higher priority (which is a good thing to help you stay in control).

That is just speculation, well what i said about the force strenght in lfs is a fact and i can prove it respectively you can prove it to yourself by using Yoda2 and just by looking at the magnitude value. Like in the picture below, whenever magnitude seems to be fixed at +/-10000 it's bad.
Attached images
lfs-50.jpg
A little offtopic here but I really don't get it why people always want to match the rotation of their DFP wheels with the ingame wheel?
There's no real reason for it and I have yet to see a real life race car which has 36 degrees of maximum lock per 720 degrees of wheel rotation.

it's okay to set your wheel rotation lower than 900 degrees if you're driving with single seaters because of low max lock,
but generally more wheel rotation gives you a lot more precision because you only need maximum lock when you're doing show drifting or slow speed maneuvering

that's all folks, i just had to get that out of my system
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